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/**
 * glamac_render.h - header file from glamac_render.c.
 */
#ifndef GLAMAC_RENDER_H
#define GLAMAC_RENDER_H

#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include "glamacdef.h"
#include "glamac_view.h"

// Drawing primitives
void draw_text(SDL_Renderer *renderer, TTF_Font *font, const char *text, i32 x, i32 y, SDL_Color color);
void draw_filled_circle(SDL_Renderer *renderer, i32 centerX, i32 centerY, i32 radius);

// UI element rendering
void draw_axes(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view);
void draw_grid(SDL_Renderer *renderer, const ViewState* view);
void draw_glass_points(SDL_Renderer *renderer, TTF_Font *labelFont, const ViewState* view);
void draw_glass_properties(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view);
void draw_help_window(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view);

// Main render function
void render(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, TTF_Font *labelFont, const ViewState* view);

// Font management
typedef struct {
    TTF_Font *regular;
    TTF_Font *title;
    TTF_Font *label;
} FontSet;

// Load all required fonts
b32 load_fonts(FontSet *fonts);

// Free all fonts
void free_fonts(FontSet *fonts);
void clear_text_cache(void);

#endif /* GLAMAC_RENDER_H */
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