diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/glamac_events.h | 36 | ||||
-rw-r--r-- | include/glamac_render.h | 49 | ||||
-rw-r--r-- | include/glamac_view.h | 99 | ||||
-rw-r--r-- | include/glamacdef.h | 37 | ||||
-rw-r--r-- | include/glass_data.h | 40 |
5 files changed, 261 insertions, 0 deletions
diff --git a/include/glamac_events.h b/include/glamac_events.h new file mode 100644 index 0000000..47ecb74 --- /dev/null +++ b/include/glamac_events.h @@ -0,0 +1,36 @@ +/**
+ * glamac_events.h - header file from glamac_events.c.
+ *
+ * Copyright (C) 2025 https://optics-design.com
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as
+ * published by the Free Software Foundation, either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * See the COPYING file for the full license text.
+ */
+#ifndef GLAMAC_EVENTS_H
+#define GLAMAC_EVENTS_H
+
+#include <SDL.h>
+#include "glamacdef.h"
+#include "glamac_view.h"
+
+// Process key event
+b32 process_key_event(SDL_KeyboardEvent *key, ViewState *view, SDL_Window *window, b32 *quit);
+
+// Process mouse button event
+b32 process_mouse_button(SDL_MouseButtonEvent *button, ViewState *view, i32 *lastMouseX, i32 *lastMouseY, b32 *dragging);
+
+// Process mouse motion event
+b32 process_mouse_motion(SDL_MouseMotionEvent *motion, ViewState *view, i32 *lastMouseX, i32 *lastMouseY, b32 dragging);
+
+// Process window event
+b32 process_window_event(SDL_WindowEvent *window_event, ViewState *view);
+
+// Process all events on queue
+b32 process_events(SDL_Event *event, ViewState *view, SDL_Window *window,
+ i32 *lastMouseX, i32 *lastMouseY, b32 *dragging, b32 *quit);
+
+#endif /* GLAMAC_EVENTS_H */
diff --git a/include/glamac_render.h b/include/glamac_render.h new file mode 100644 index 0000000..df609c3 --- /dev/null +++ b/include/glamac_render.h @@ -0,0 +1,49 @@ +/**
+ * glamac_render.h - header file from glamac_render.c.
+ *
+ * Copyright (C) 2025 https://optics-design.com
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as
+ * published by the Free Software Foundation, either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * See the COPYING file for the full license text.
+ */
+#ifndef GLAMAC_RENDER_H
+#define GLAMAC_RENDER_H
+
+#include <SDL.h>
+#include <SDL_ttf.h>
+#include "glamacdef.h"
+#include "glamac_view.h"
+
+// Drawing primitives
+void draw_text(SDL_Renderer *renderer, TTF_Font *font, const char *text, i32 x, i32 y, SDL_Color color);
+void draw_filled_circle(SDL_Renderer *renderer, i32 centerX, i32 centerY, i32 radius);
+
+// UI element rendering
+void draw_axes(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view);
+void draw_grid(SDL_Renderer *renderer, const ViewState* view);
+void draw_glass_points(SDL_Renderer *renderer, TTF_Font *labelFont, const ViewState* view);
+void draw_glass_properties(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view);
+void draw_help_window(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view);
+
+// Main render function
+void render(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, TTF_Font *labelFont, const ViewState* view);
+
+// Font management
+typedef struct {
+ TTF_Font *regular;
+ TTF_Font *title;
+ TTF_Font *label;
+} FontSet;
+
+// Load all required fonts
+b32 load_fonts(FontSet *fonts);
+
+// Free all fonts
+void free_fonts(FontSet *fonts);
+void clear_text_cache(void);
+
+#endif /* GLAMAC_RENDER_H */
diff --git a/include/glamac_view.h b/include/glamac_view.h new file mode 100644 index 0000000..b6846ad --- /dev/null +++ b/include/glamac_view.h @@ -0,0 +1,99 @@ +/**
+ * glamac_view.h - header file from glamac_view.c.
+ *
+ * Copyright (C) 2025 https://optics-design.com
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as
+ * published by the Free Software Foundation, either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * See the COPYING file for the full license text.
+ */
+#ifndef GLAMAC_VIEW_H
+#define GLAMAC_VIEW_H
+
+#include <SDL.h>
+#include "glamacdef.h"
+
+// Constants for view
+#define PADDING_PERCENT 0.08f // Padding as percentage of window size
+#define PAN_STEP 0.05f // Step size for keyboard panning
+#define ZOOM_FACTOR 1.2f // Zoom factor for zoom operations
+#define MIN_ZOOM 0.5f // Minimum zoom level
+#define MAX_ZOOM 10.0f // Maximum zoom level
+
+// State for zooming and panning
+typedef struct {
+ f32 zoomLevel;
+ f32 offsetX;
+ f32 offsetY;
+ i32 windowWidth;
+ i32 windowHeight;
+ f32 minAbbe;
+ f32 maxAbbe;
+ f32 minRI;
+ f32 maxRI;
+ b32 showHelp; // Flag to show/hide help window
+ b32 gKeyPressed; // Flag to track if 'g' was pressed
+ u32 gKeyTime; // Time when 'g' was pressed for sequence timing
+ i32 selectedGlass; // Index of selected glass (-1 if none)
+} ViewState;
+
+// Initialize a view state with default values
+void init_view_state(ViewState* view, i32 windowWidth, i32 windowHeight);
+
+// Convert glass data to screen coordinates with zoom and offset
+static inline void data_to_screen_coords(f32 abbeNumber, f32 refractiveIndex,
+ const ViewState* view, i32 *x, i32 *y) {
+ const i32 padding = (i32)(view->windowWidth * PADDING_PERCENT);
+
+ // Apply zoom and offset transformation
+ // FLIPPED: Use 1.0f - normalized to flip the Abbe number axis
+ f32 normalizedX = 1.0f - (abbeNumber - view->minAbbe) / (view->maxAbbe - view->minAbbe);
+ f32 normalizedY = (refractiveIndex - view->minRI) / (view->maxRI - view->minRI);
+
+ // Transform with zoom and offset
+ normalizedX = (normalizedX - 0.5f) * view->zoomLevel + 0.5f + view->offsetX;
+ normalizedY = (normalizedY - 0.5f) * view->zoomLevel + 0.5f + view->offsetY;
+
+ // Convert to screen coordinates
+ *x = padding + (i32)(normalizedX * (view->windowWidth - 2 * padding));
+ *y = view->windowHeight - padding - (i32)(normalizedY * (view->windowHeight - 2 * padding));
+}
+
+// Convert screen coordinates to data values
+static inline void screen_to_data_coords(i32 x, i32 y, const ViewState* view,
+ f32 *abbeNumber, f32 *refractiveIndex) {
+ const i32 padding = (i32)(view->windowWidth * PADDING_PERCENT);
+
+ // Convert to normalized coordinates
+ f32 normalizedX = (f32)(x - padding) / (view->windowWidth - 2 * padding);
+ f32 normalizedY = (f32)(view->windowHeight - y - padding) / (view->windowHeight - 2 * padding);
+
+ // Reverse transform with zoom and offset
+ normalizedX = (normalizedX - view->offsetX - 0.5f) / view->zoomLevel + 0.5f;
+ normalizedY = (normalizedY - view->offsetY - 0.5f) / view->zoomLevel + 0.5f;
+
+ // Convert to data values - FLIPPED axis logic for Abbe
+ *abbeNumber = view->maxAbbe - normalizedX * (view->maxAbbe - view->minAbbe);
+ *refractiveIndex = view->minRI + normalizedY * (view->maxRI - view->minRI);
+}
+
+// Find the nearest glass to a given screen position
+i32 find_nearest_glass(i32 x, i32 y, const ViewState* view, f32 maxDistance);
+
+// Calculate visible data range based on current view
+void get_visible_data_range(const ViewState* view, f32 *visibleMinAbbe, f32 *visibleMaxAbbe,
+ f32 *visibleMinRI, f32 *visibleMaxRI);
+
+// Handle mouse wheel zoom
+void handle_mouse_wheel_zoom(i32 wheelY, i32 mouseX, i32 mouseY, ViewState* view);
+
+// Toggle fullscreen
+void toggle_fullscreen(SDL_Window* window);
+
+// Reset view to default
+void reset_view(ViewState* view);
+
+#endif /* GLAMAC_VIEW_H */
diff --git a/include/glamacdef.h b/include/glamacdef.h new file mode 100644 index 0000000..13fffbf --- /dev/null +++ b/include/glamacdef.h @@ -0,0 +1,37 @@ +/**
+ * glamacdef.h - header file containing various definitions for the GlaMaC.
+ *
+ * Copyright (C) 2025 https://optics-design.com
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as
+ * published by the Free Software Foundation, either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * See the COPYING file for the full license text.
+ */
+#ifndef OPDECDEF_H
+#define OPDECDEF_H
+
+#include <stdint.h>
+#include <uchar.h>
+/* Type definitions for consistent sizing across platforms. Idea taken from https://nullprogram.com/blog/2023/10/08/ (archive link: ) */
+typedef uint8_t u8;
+typedef char16_t c16;
+typedef int32_t b32;
+typedef int32_t i32;
+typedef uint32_t u32;
+typedef uint64_t u64;
+typedef float f32;
+typedef double f64;
+typedef uintptr_t uptr;
+typedef char byte;
+typedef ptrdiff_t size;
+typedef size_t usize;
+/* Utility macros */
+#define countof(a) (size)(sizeof(a) / sizeof(*(a)))
+#define lengthof(s) (countof(s) - 1)
+// #define new(a, t, n) (t *)alloc(a, sizeof(t), _Alignof(t), n) //From Nullprogram, not using currently
+#define new(t, n) (t *)malloc(n*sizeof(t))
+#define new_arr(t,arr) (t)malloc(sizeof(arr))
+#endif /* OPDECDEF_H */
diff --git a/include/glass_data.h b/include/glass_data.h new file mode 100644 index 0000000..a5eb3c6 --- /dev/null +++ b/include/glass_data.h @@ -0,0 +1,40 @@ +/**
+ * glass_data.h - header file from glass_data.c.
+ *
+ * Copyright (C) 2025 https://optics-design.com
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as
+ * published by the Free Software Foundation, either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * See the COPYING file for the full license text.
+ */
+#ifndef GLASS_DATA_H
+#define GLASS_DATA_H
+
+#include "glamacdef.h" // For type definitions
+
+// Structure to represent an optical glass
+typedef struct {
+ byte name[50];
+ f32 abbeNumber; // X-axis
+ f32 refractiveIndex; // Y-axis
+} Glass;
+
+// Get number of glasses in the catalog
+u32 get_glass_count(void);
+
+// Get glass at index
+const Glass* get_glass(u32 index);
+
+// Get glass name
+const byte* get_glass_name(u32 index);
+
+// Find data range in glass catalog
+void find_glass_data_range(f32 *minAbbe, f32 *maxAbbe, f32 *minRI, f32 *maxRI);
+
+// Initialize glass data - call at program start
+void initialize_glass_data(void);
+
+#endif /* GLASS_DATA_H */
|