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-rw-r--r--include/glamac_render.h34
1 files changed, 6 insertions, 28 deletions
diff --git a/include/glamac_render.h b/include/glamac_render.h
index a07e055..899702d 100644
--- a/include/glamac_render.h
+++ b/include/glamac_render.h
@@ -16,12 +16,12 @@ void draw_filled_circle(SDL_Renderer *renderer, i32 centerX, i32 centerY, i32 ra
// UI element rendering
void draw_axes(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view);
void draw_grid(SDL_Renderer *renderer, const ViewState* view);
-void draw_glass_points(SDL_Renderer *renderer, TTF_Font *labelFont, const ViewState* view, GlassCluster* clusters, i32 clusterCount);
+void draw_glass_points(SDL_Renderer *renderer, TTF_Font *labelFont, const ViewState* view);
void draw_glass_properties(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view);
void draw_help_window(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view);
// Main render function
-void render(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, TTF_Font *labelFont, ViewState* view, GlassCluster* clusters, i32 clusterCount);
+void render(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, TTF_Font *labelFont, ViewState* view);
// Font management
typedef struct {
@@ -40,33 +40,11 @@ b32 load_adaptive_fonts(FontSet *fonts, i32 windowWidth, i32 windowHeight, f32 d
void free_fonts(FontSet *fonts);
void clear_text_cache(void);
-// Simple collision detection structures
-typedef struct {
- i32 x, y; // Screen position
- i32 width, height; // Label dimensions
-} LabelRect;
-
-// Pre-calculated label positions (updated only on catalog changes)
-typedef struct {
- i32 glassIndex; // Which glass this label belongs to
- i32 screenX, screenY; // Fixed screen position
- b32 visible; // Whether to show this label
- char text[64]; // Label text
-} PreCalculatedLabel;
-
-// Global label positioning system
-void recalculate_label_positions(const ViewState* view, GlassCluster* clusters, i32 clusterCount);
-void draw_precalculated_labels(SDL_Renderer *renderer, TTF_Font *labelFont, const ViewState* view);
-b32 needs_label_recalculation(ViewState* view);
-
-// Collision detection functions for debug mode
-b32 rects_overlap(const LabelRect* a, const LabelRect* b);
-b32 label_collides_with_point(const LabelRect* label, i32 pointX, i32 pointY, i32 pointRadius);
-
-// Advanced label visibility functions for testing
+// Simple glass property display helper
void calculate_smart_window_position(i32 glassX, i32 glassY, i32 windowWidth, i32 windowHeight,
const ViewState* view, i32* windowX, i32* windowY);
-f32 calculate_label_priority(i32 glassIndex, const ViewState* view, GlassCluster* clusters, i32 clusterCount);
-b32 should_show_label_advanced(i32 glassIndex, const ViewState* view, GlassCluster* clusters, i32 clusterCount);
+
+// Debug mode check
+b32 is_debug_mode(void);
#endif /* GLAMAC_RENDER_H */
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