/** * glamac_render.h - header file from glamac_render.c. */ #ifndef GLAMAC_RENDER_H #define GLAMAC_RENDER_H #include #include #include "glamacdef.h" #include "glamac_view.h" // Drawing primitives void draw_text(SDL_Renderer *renderer, TTF_Font *font, const char *text, i32 x, i32 y, SDL_Color color); void draw_filled_circle(SDL_Renderer *renderer, i32 centerX, i32 centerY, i32 radius); // UI element rendering void draw_axes(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view); void draw_grid(SDL_Renderer *renderer, const ViewState* view); void draw_glass_points(SDL_Renderer *renderer, TTF_Font *labelFont, const ViewState* view); void draw_glass_properties(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view); void draw_help_window(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, const ViewState* view); // Main render function void render(SDL_Renderer *renderer, TTF_Font *font, TTF_Font *titleFont, TTF_Font *labelFont, const ViewState* view); // Font management typedef struct { TTF_Font *regular; TTF_Font *title; TTF_Font *label; } FontSet; // Load all required fonts b32 load_fonts(FontSet *fonts); // Free all fonts void free_fonts(FontSet *fonts); void clear_text_cache(void); #endif /* GLAMAC_RENDER_H */