/** * glamac_events.h - header file from glamac_events.c. */ #ifndef GLAMAC_EVENTS_H #define GLAMAC_EVENTS_H #include #include "glamacdef.h" #include "glamac_view.h" // Process key event b32 process_key_event(SDL_KeyboardEvent *key, ViewState *view, SDL_Window *window, b32 *quit); // Process mouse button event b32 process_mouse_button(SDL_MouseButtonEvent *button, ViewState *view, i32 *lastMouseX, i32 *lastMouseY, b32 *dragging); // Process mouse motion event b32 process_mouse_motion(SDL_MouseMotionEvent *motion, ViewState *view, i32 *lastMouseX, i32 *lastMouseY, b32 dragging); // Process window event b32 process_window_event(SDL_WindowEvent *window_event, ViewState *view); // Process all events on queue b32 process_events(SDL_Event *event, ViewState *view, SDL_Window *window, i32 *lastMouseX, i32 *lastMouseY, b32 *dragging, b32 *quit); #endif /* GLAMAC_EVENTS_H */