From 6be3193593d6fe6dc36e584a44ec629a44fc394b Mon Sep 17 00:00:00 2001 From: admin Date: Fri, 25 Apr 2025 21:19:44 +0200 Subject: First Commit --- include/glamac_view.h | 99 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 include/glamac_view.h (limited to 'include/glamac_view.h') diff --git a/include/glamac_view.h b/include/glamac_view.h new file mode 100644 index 0000000..b6846ad --- /dev/null +++ b/include/glamac_view.h @@ -0,0 +1,99 @@ +/** + * glamac_view.h - header file from glamac_view.c. + * + * Copyright (C) 2025 https://optics-design.com + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * See the COPYING file for the full license text. + */ +#ifndef GLAMAC_VIEW_H +#define GLAMAC_VIEW_H + +#include +#include "glamacdef.h" + +// Constants for view +#define PADDING_PERCENT 0.08f // Padding as percentage of window size +#define PAN_STEP 0.05f // Step size for keyboard panning +#define ZOOM_FACTOR 1.2f // Zoom factor for zoom operations +#define MIN_ZOOM 0.5f // Minimum zoom level +#define MAX_ZOOM 10.0f // Maximum zoom level + +// State for zooming and panning +typedef struct { + f32 zoomLevel; + f32 offsetX; + f32 offsetY; + i32 windowWidth; + i32 windowHeight; + f32 minAbbe; + f32 maxAbbe; + f32 minRI; + f32 maxRI; + b32 showHelp; // Flag to show/hide help window + b32 gKeyPressed; // Flag to track if 'g' was pressed + u32 gKeyTime; // Time when 'g' was pressed for sequence timing + i32 selectedGlass; // Index of selected glass (-1 if none) +} ViewState; + +// Initialize a view state with default values +void init_view_state(ViewState* view, i32 windowWidth, i32 windowHeight); + +// Convert glass data to screen coordinates with zoom and offset +static inline void data_to_screen_coords(f32 abbeNumber, f32 refractiveIndex, + const ViewState* view, i32 *x, i32 *y) { + const i32 padding = (i32)(view->windowWidth * PADDING_PERCENT); + + // Apply zoom and offset transformation + // FLIPPED: Use 1.0f - normalized to flip the Abbe number axis + f32 normalizedX = 1.0f - (abbeNumber - view->minAbbe) / (view->maxAbbe - view->minAbbe); + f32 normalizedY = (refractiveIndex - view->minRI) / (view->maxRI - view->minRI); + + // Transform with zoom and offset + normalizedX = (normalizedX - 0.5f) * view->zoomLevel + 0.5f + view->offsetX; + normalizedY = (normalizedY - 0.5f) * view->zoomLevel + 0.5f + view->offsetY; + + // Convert to screen coordinates + *x = padding + (i32)(normalizedX * (view->windowWidth - 2 * padding)); + *y = view->windowHeight - padding - (i32)(normalizedY * (view->windowHeight - 2 * padding)); +} + +// Convert screen coordinates to data values +static inline void screen_to_data_coords(i32 x, i32 y, const ViewState* view, + f32 *abbeNumber, f32 *refractiveIndex) { + const i32 padding = (i32)(view->windowWidth * PADDING_PERCENT); + + // Convert to normalized coordinates + f32 normalizedX = (f32)(x - padding) / (view->windowWidth - 2 * padding); + f32 normalizedY = (f32)(view->windowHeight - y - padding) / (view->windowHeight - 2 * padding); + + // Reverse transform with zoom and offset + normalizedX = (normalizedX - view->offsetX - 0.5f) / view->zoomLevel + 0.5f; + normalizedY = (normalizedY - view->offsetY - 0.5f) / view->zoomLevel + 0.5f; + + // Convert to data values - FLIPPED axis logic for Abbe + *abbeNumber = view->maxAbbe - normalizedX * (view->maxAbbe - view->minAbbe); + *refractiveIndex = view->minRI + normalizedY * (view->maxRI - view->minRI); +} + +// Find the nearest glass to a given screen position +i32 find_nearest_glass(i32 x, i32 y, const ViewState* view, f32 maxDistance); + +// Calculate visible data range based on current view +void get_visible_data_range(const ViewState* view, f32 *visibleMinAbbe, f32 *visibleMaxAbbe, + f32 *visibleMinRI, f32 *visibleMaxRI); + +// Handle mouse wheel zoom +void handle_mouse_wheel_zoom(i32 wheelY, i32 mouseX, i32 mouseY, ViewState* view); + +// Toggle fullscreen +void toggle_fullscreen(SDL_Window* window); + +// Reset view to default +void reset_view(ViewState* view); + +#endif /* GLAMAC_VIEW_H */ -- cgit v1.2.3